Ray of Sickness
1st-Level Necromancy Spell (Sorcerer, Wizard)
Casting Time: Action
Range: 60 feet
Components: V, S
Duration: Instantaneous
You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the condition until the end of your next turn.
At Higher Levels: The damage increases by 1d8 for each spell slot level above 1.
Source: Player's Handbook, p. 311